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Biofeedback in Gaming
Remode were commissioned by Media Sandbox in 2010 for ‘Biofeedback in Gaming’, a project that aims to integrate heart-rate biometrics into active computer games. The project resulted in ‘Sky Cycle’, a pulse-powered aviation game where players jog on the spot to reach their target heart-rate and achieve special weapons and power-ups.
Sep - Dec 2010
Remode were commissioned to research Biofeedback in Gaming, a project that that aims to integrate heart-rate biometrics into active videogames.
Biofeedback is a technique used to measure a persons physical processes, such as blood-pressure, heart-rate, skin temperature, and muscle tension. Products like the Nintendo Wii have popularised new ways of playing games, such as gesture recognition, but key industry figures believe that biofeedback will represent the next leap in gaming.
The project centred around ways in which this technology can be used, and was concerned with how and why biofeedback could be integrated into gaming. The project culminated in Sky Cycle, a pulse-powered aviation game where players jog on the spot to reach a target heart-rate and achieve special weapons and power-ups.
Remode is an independent software development studio specialising in real-time graphics and creative design, developing high-quality 3D videogames, simulations and visualisations. The studio was created by University of Plymouth iDAT graduates in 2007, and is based at the Tamar Science Park in Plymouth. They are authorised developers for all games consoles and released their first game, Mole Control, worldwide via Steam and other PC download portals, as well as at boxed retail. The game was nominated as a Europrix 2010 finalist. They have also developed a prototype simulation for PADI, the world leader in recreational scuba diver training, and have built a proprietary game engine in C++ tiered for hardware compatibility