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Theatre Sandbox 2010
A national commissioning scheme for theatre makers to research and develop experimental pieces of performance which use pervasive media technologies.
Apr - Nov 2010
Making Space for Great Ideas
Theatre Sandbox is a commissioning scheme, with six commissions of £10,000 each, for theatre makers to research and develop experimental pieces of performance that engage with pervasive media technologies.
The scheme offers theatre makers a safe space to play, research and grow; opportunities to work with new partners and expertise and experience on how to use technology.
In 2010, following a series of five workshops across England in April in which 275 participants explored the meaning and potential of pervasive media and theatre, a diverse group of theatre makers went forward to apply for the scheme.
Selected by a team of leading theatre-makers and producers for their artistic merit, their approach to conceptual development, their potential, and their openness to collaborative practise; the six commissions were announced at the end of May. The six commissions ran over three months from July to September with a public outcome at the end of September. At the end of December 2010 the commissions presented the final outcomes of their research.
Follow the progress of the commissions, through their online journals at www.theatresandbox.co.uk.
Theatre Sandbox is originated and produced by iShed, part of Watershed, and draws on the successes and experience gained from running the Media Sandbox commissioning scheme. Media Sandbox is a development programme which enables companies to research possibilities in interactive, digital media, create new ideas and deliver innovation to market.
Theatre Sandbox is supported by the National Lottery through Arts Council England.
Showcase Panel Discussions
Showcase Introduction Clare Reddington and Lyn Gardner introduced the Theatre Sandbox scheme, highlighting the importance of technology as a theatrical tool.
Panel Discussion One The producer and some of the participants of the scheme discussed the outcomes of their work with pervasive media.
Panel Discussion: Smart Interfaces The Panel discussed the ways in which pervasive media technology can be used to interact with audiences.
Theatre Sandbox 2010 Final Outcome Summary of the outcomes of theatre makers' research and development into creating new experimental pieces of performance.
Theatre Sandbox Introduction An introduction to the scheme and its goal for theatre makers to explore the audience experience through new technologies.
Theatre Sandbox Workshop, April 2010 Short film documenting one of the Theatre Sandbox Workshops which took place in April 2010 at Soho Theatre.
Fortnight Proto-type Theatre used RFID technology to develop Fortnight, a performance experience exploring our sense of place, time, and identity.
Soho: Give Me Back My Broken Night Duncan Speakman and Uninvited Guests used digital projectors to develop a guided tour of the possible futures of Soho.
Living Film Set Analogue used scale models and sensors to develop an experimental theatre piece that explored our relationship the semi-remembered events of childhood.
Sonic Maze Mind the Gap developed Sonic Maze; a project that used location-based sensors to design a maze made entirely out of sound
The Unicorn Ed Collier & Melanie Wilson used RFID technology to develop The Unicorn, an audio-based fairytale adventure for the high street.
You're So Happy I Want To Die Tin Bath used sound and motion sensors to develop a captioning system that responds to performance in real time.
Theatre Sandbox 2010 Artists Journals Theatre-makers document the ways in which they are applying pioneering technologies to performance.