This programme ran from 2008-2010 at the Pervasive Media Studio. For more projects like these please visit the Studio website.

Projects 2009

  • Introduction

    In it's second year, Media Sandbox awarded six catalytic investments to innovative Research and Development pilots which exploit the opportunities presented by multi-platform technologies.
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A service that enabled users to easily capture and distribute audio from a mobile device.
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How can mixed-media stimulation via sensors, light and sound, better the health of children with additional learning needs?
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How can musicians and Record Labels utilise short-form anonymous communications (such as sms, msn, twitter), to create compelling and humorous campaigns?
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A simple, practical software tool that allows any surface, object or volume to become a canvas for projection.
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Can street artists preserve the integrity of their work in the midst of the expanding re-sale industry? Can they sell work from street locations, using mobiles and QR codes?
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A live cross-media game show where pub quiz meets Alternate Reality Game via Anneka Rice in Treasure Hunt.