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Data visualisation in the city
Wed 13 Feb, 2013
Last week we were asked by someone in our network what equipment they should kit out a new co-working space with. I think they were a bit surprised when we replied that we thought it was better to commission some beautiful innovative work than spend funds on hardware that might quickly be obsolete.
So I promised to send some examples of the kind of thing I meant, including some inspiration around data visualisations installed in and on buildings. Unfortunately I didn't really have any at hand, but Twitter did. Please add yours in the comments if you have more:
Posted by Clare Reddington | 1 comment
Code hunters
Mon 4 Feb, 2013
The creative team behind Hello Lamp Post! spent the day exploring Bristol and combing the city for codes. These codes, already etched and stenciled onto everyday items of street furniture, will play a crucial role in the Hello Lamp Post! project.
Posted by Verity McIntoshAnnouncing Hello Lamp Post! Winner of the Playable City Award 2013
Sun 20 Jan, 2013
Watershed is delighted to announce Hello Lamp Post! by London-based experience design studio PAN, as the winner of Bristol’s first ever Playable City Award. Their idea was chosen from 93 applications from around the world and will be produced and installed in Bristol this summer, before being toured internationally.
Posted by Verity McIntoshShortlist is live and we want your comments
Thu 13 Dec, 2012
I am delighted to announce the ten shortlisted projects for our first ever Playable City Award. They represent a mix of ideas, art forms, countries and technologies and present a brilliant range of playful and playable interventions into the city.
Posted by Clare ReddingtonArticle in Huffington Post
Thu 13 Dec, 2012
Yesterday the Huffington Post UK posted my article 'What Can We Expect From Our Future Cities?':
Posted by Clare ReddingtonPlayable Cities with Saltash school
Tue 11 Dec, 2012
Today we hosted a group of 22 A-level IT students from Saltash School in The Pervasive Media Studio. After giving them a taster of what we do, I talked them through the Playable City concept and then got them into groups to come up with their own playable city ideas. We gave them a range of locations and audiences to start them off, and just half an hour to brainstorm. I was blown away by their enthusiasm and ideas:
Posted by Clare ReddingtonWired: When might 'digital art' become just 'art'?
Thu 6 Dec, 2012
On 6 December, Playable City Judge Tom Uglow, creative director in Google and YouTube's Creative Lab, created a Playable City piece for Wired UK.
When might 'digital art' become just 'art'?
Posted by Clare ReddingtonPlays well with others
Tue 4 Dec, 2012
To make this award possible, Watershed took the decision to draw together a network of creative and technology companies from Bristol who could champion the city as an international hub for cutting-edge creativity.
Posted by Verity McIntoshPlaying the City
Thu 8 Nov, 2012
As of 2010, more than half of the world’s population can be found in cities and the numbers continue to grow. In the UK today, 8 out of 10 of us live in urban centres.
Crowding diversity requires us to be more social, to access many points of view when developing new ideas. We are able to test things out, throwing ideas away, or defending them to the death in equal measure with those who think differently to us.
Posted by Verity McIntosh
Playable City