Caroline Twigg is head of collaborative R&D projects, and international work at the Future Cities Catapult - an urban innovation centre that helps the UK develop products and services that make cities around the world better places to live in.
Currently taking time out to write and revisit her own creative practice, Dr Constance Fleuriot was a founding member of the Pervasive Media Studio, working on public engagement projects attempting to draw in people of all ages and backgrounds.
David is a Creative Technologist at Watershed. His responsibilities include providing technical advice and expertise for the Pervasive Media Studio’s staff and residents, as well as identifying new technologies that could be used within Watershed's practice.
I was fortunate enough to be given a job with Daredevil Project in early 2015. The main goal of my job is making sure everyone at the University of Bristol downloads Duel, and once that is done, everyone in the UK.
Hazel has been a Pervasive Media Studio resident since its opening and with her background in theatre and film, she has collaborated with technologists on a variety of projects involving robots, smell and zombies!
Hilary is the Producer for Playable City. She is from Cork In Ireland. Her background spans theatre, game and interaction design both as an artist and producer. Most recently, she created Prototype Festival of Play and Interaction in Dublin.
James is an artist, poet, maker and cook whose work fuses storytelling and food. James runs Understory, an immersive dining company that creates story driven experiences with the world's rarest chocolate.
Katherine is REACT Producer at Watershed, and has a background in making unusual theatre, previously working as Digital Associate at National Theatre Wales and Digital Producer at Battersea Arts Centre.
Kenton O’Hara is Senior Researcher in the Socio Digital Systems Group at Microsoft Research in Cambridge where he is interested in body based interaction, brain computer interaction and crowd computer interaction.
Mandy Rose is a Senior Research Fellow in the Digital Cultures Research Centre, University of the West of England with a background as an award-winning TV and interactive producer and experience in broadcasting management and strategy.
As an artist Nikki's main area of enquiry is centred around interactions between people and place: often using tools and strategies from areas such as pervasive games and physical computing to set up frameworks for exploration.
Philip Tew is a curious blend of programmer and digital artist, leveraging skills gathered from an early age and honed in industry to create artworks that play with generative processing, physical modelling, real-time interactivity, and creativity itself.
Rosie is the Pervasive Media Studio Assistant. She is familiar with the studio through previous involvement in the Watershed's Future Producers Programme, and has a background in Art & Design and Marketing.
Sam has worked in telecoms for 15 years and has an unhealthy knowledge of communictaions networks, his expereince is mostly in designing large distrubuted systems and using the best technology for the job, or sometimes just no technology.
Sarah Angliss is a composer, multi-instrumentalist and digital artist, specialising in live electronic music, interactive sound and robotics. She has an unusual combination of skills—in music, electroacoustics and robotics.
Seth is Associate Professor Digital Culture & Design at Winchester School of Art, University of Southampton. His research and teaching tackles the theory and practice of experimental and everyday media technoculture, particularly games, social media, and the moving image.
He is a designer, with a specialism in object design, physical-digital and design thinking. His background is both in academia and industry, having recently worked in senior positions at both rAndom International and the Product Research Studio.