Studio blog

Welcome to the Pervasive Media Studio

Posted on Fri 25 Jan 2019

Want to be inspired, take a break, and learn more about brilliant projects and people working with creative technology?

Project blog by Magz Hall

Posted on Thu 10 Jan 2019

Drone airport headlines have been timely, as I am developing ‘Skyport’ a radio art installation for an exhibition later in the year called Air Matters: Learning from Heathrow.

Project blog by Jo Kimber

Posted on Fri 21 Dec 2018

2018 has been a busy time in the studio. We said goodbye to Verity McIntosh and Sookie Greene and hello to Will, Hannah and Natasha. We welcomed two babies and lots of new Residents. Here are our highlights.

Photo: Dick Penny (CEO of Watershed at the time) shovelling snow on Millennium Square.
Project blog by Jo Kimber

Posted on Fri 21 Dec 2018

Jo Lansdowne, Watershed's Executive Producer – Pervasive Media Studio 10thBirthday On Valentines Day the Pervasive Media Studio turned 10 years old. We wanted to celebrate by looking forward rather than backward, outward rather than inward and by foregrounding the work of the…

Project blog by Magz Hall

Posted on Mon 3 Dec 2018

My first days at the Watershed were a buzz of meetings and events where I spoke to many inspired artists about current work and projects.

Lunchtime talk write-up

'Clearer Is Not Always Louder’. Deafness, Language & Sound.

Posted on Tue 18 Sep 2018

Jonny Cotsen is an Artist, Teacher, Father and Deaf man. He joined the Studio earlier in the year as part of the New Talent Residency Programme. In this talk he will talk about his previous solo-show, ‘Louder Is Not Always Clearer’ which illustrated his struggles, in a hearing world. 'Louder is…

Lunchtime talk write-up

Facebook for Sceptics

Posted on Thu 16 Aug 2018

Marcus Gilroy Ware is a lecturer of Journalism at UWE, has published a book on social media called Filling the Void: Social Media and The Continuation of Capitalism and has been a Studio resident for the past two years. Tim Kindberg is a Studio resident, computer engineer and develops software, but…

Verity holding two speaker boxes from Duncan Speakman's 'A Folded Path' up to her ears
Article

Virtually Useful: Step Five - Sound

Posted on Sat 4 Aug 2018

Great sound design can elevate immersive experiences, whilst poorly handled audio can feel clumsy, uncomfortable and disjointed. But what is it that actually makes the difference when using audio in VR/XR?