Welcome to the Pervasive Media Studio
Posted on Fri 25 Jan 2019
Want to be inspired, take a break, and learn more about brilliant projects and people working with creative technology?
Posted on Fri 25 Jan 2019
Want to be inspired, take a break, and learn more about brilliant projects and people working with creative technology?
Posted on Thu 10 Jan 2019
Drone airport headlines have been timely, as I am developing ‘Skyport’ a radio art installation for an exhibition later in the year called Air Matters: Learning from Heathrow.
Posted on Fri 21 Dec 2018
2018 has been a busy time in the studio. We said goodbye to Verity McIntosh and Sookie Greene and hello to Will, Hannah and Natasha. We welcomed two babies and lots of new Residents. Here are our highlights.
Posted on Fri 21 Dec 2018
Jo Lansdowne, Watershed's Executive Producer – Pervasive Media Studio 10thBirthday On Valentines Day the Pervasive Media Studio turned 10 years old. We wanted to celebrate by looking forward rather than backward, outward rather than inward and by foregrounding the work of the…
Posted on Mon 3 Dec 2018
My first days at the Watershed were a buzz of meetings and events where I spoke to many inspired artists about current work and projects.
Posted on Fri 12 Oct 2018
Joining us this week Tom Bailey talks to us about the R&D phase of his latest performance piece - Biosphere IV.
Posted on Tue 18 Sep 2018
Jonny Cotsen is an Artist, Teacher, Father and Deaf man. He joined the Studio earlier in the year as part of the New Talent Residency Programme. In this talk he will talk about his previous solo-show, ‘Louder Is Not Always Clearer’ which illustrated his struggles, in a hearing world. 'Louder is…
Posted on Mon 20 Aug 2018
The lens through which we measure creative business growth and design support systems needs to be shaped by the networked and agile ecology we are operating within.
Posted on Thu 16 Aug 2018
Marcus Gilroy Ware is a lecturer of Journalism at UWE, has published a book on social media called Filling the Void: Social Media and The Continuation of Capitalism and has been a Studio resident for the past two years. Tim Kindberg is a Studio resident, computer engineer and develops software, but…
Posted on Sat 4 Aug 2018
Great sound design can elevate immersive experiences, whilst poorly handled audio can feel clumsy, uncomfortable and disjointed. But what is it that actually makes the difference when using audio in VR/XR?