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In February 2012, the British Council and Watershed brought together twelve artists, designers and creative entrepreneurs from across East Asia and the UK, for a five-day sprint around the theme of The Playable City.
Play is a compelling and powerful tool. It can change behaviour; transform perceptions of space; and inspire audiences to participate and contribute, rather than simply observe. For this sprint, participants worked together to experiment and prototype playful interventions that use creative technologies to rethink public space.
Drawn from across varied art forms and disciplines, confirmed participants from the UK include installation artist Tine Bech, games designer Julian Sykes, sound artist Kathy Hinde, visual artist Mathew Trivett and product designer Vahakn Matossian. International guests include Australian theatre makers Leticia Cáceres and Angela Betzien of RealTV, Japanese Product designer/sound artist Yuri Suzuki, visual artist Megumi Matsubara also from Japan, Korean duo Bang & Lee, and Malaysian composer Ng Chor Guan.
Setting out to catalyse an active community of peer learning and development, this five-day Sprint formed a platform for critical and technical investigation of ideas through a process of discussion, sharing, making and testing; and allowed participants to make valuable connections that will last well beyond the end of the project.
The Playable City Sprint is a Watershed initiative delivered in collaboration with the British Council.