The initial seeds of this project were sown after a chance meeting between Owen and Tom at a Jamaica Street Artists open studio event in 2014. After seeing Tom's artwork, which depicts anthropomorphic creatures in surreal and nightmarish bio-mechanical worlds, Owen and Tom began to think about how they could extend Tom's work by incorporating it into a video game.

 

Video games are usually design driven, by games designers, who combine game mechanics (rules/actions), narrative and concept art to produce a design brief for digital artists, developers, sound engineers and musicians. However, by placing the artist's work at the centre of the design process, Foramina will explore the potential for artist-driven games development as well as the use of videogames as an artistic medium.


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