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Lunchtime Talk: Slingshot - a return to the gizmo

Lunchtime Talks are a series of informal presentations at Watershed's Pervasive Media Studio. They normally take place at 13:00 on a Friday, are free and are open to everybody who is interested in what they do. Come along, bring a sandwich, and get to know more about the Studio community, current and up-coming projects, or residents' work.

Pervasive Media Studio alumni Slingshot have a long-running and tumultuous love affair with technology. From the early iglabs played in the Studio with Mscapes (ask your gran), to the super-sensor-driven Tweeture, the Slingshot team have fine pedigree in playing with gadgets and gizmos. In the last few years, they have achieved immense success with their street games. 2.8 Hours Later has become a huge breakaway hit and yet uses very little integrated technology. A game world in which you run for your life, pursued by marauding zombies doesn't necessary lend itself to tapping away at your phone or being alert to the triggering of sensors.

With 2.8 now established and touring the UK, Slingshot and technology appear to be rekindling their romance. Simon Evans will be joining us to talk about some new and recent projects that reach deep into the pervasive media toolkit, from bio-sensing to robot spider cars, as they develop the next generation of their games.

The Pervasive Media Studio is located within the Watershed building. Let us know if you'd like a tour and we'll be happy to show you around. Send an email to admin@pmstudio.co.uk

FFI: watershed.co.uk/ished


Lunchtime Talks at the Pervasive Media Studio

Ongoing

Lunchtime Talks are a series of informal presentations at Watershed's Pervasive Media Studio. They normally take place at 13:00 on a Friday, are free and are open to everyone. Come along, bring a sandwich, and get to know more about the Studio community.

More information

Events in this season

Digital BritainFri 19 March 2010 13:00
Twitter DebateFri 26 March 2010 13:00
Tim Tarrent/iFeaturesFri 9 April 2010 13:00
Digital Cultures Research Centre Fri 16 April 2010 13:00
Hollie DobsonFri 23 April 2010 13:00
Thought DenFri 30 April 2010 13:00
Pervasive Gaming Ethnography by Dan DixonFri 5 Nov 2010 13:00
Graduate/New Talent SchemeFri 19 Nov 2010 13:00
Craig Wightman from Kinneir DufortFri 26 Nov 2010 13:00
Emotional Engagement in Pervasive Drama by Rik LanderFri 3 Dec 2010 13:00
The Good, the Bad and the Ugly: 10 Things Aardman Has Learnt about Cross-Platform ProductionFri 10 Dec 2010 13:00
What's Pervasive about Media (and can I make any money from it ?)Fri 17 Dec 2010 13:00
Social Location iPhone Game My Star (Will Luton, Mobile Pie)Fri 21 Jan 2011 13:00
3D Past, Present and Future by Mark JacobsFri 28 Jan 2011 13:00
CollabDocs - documentary meets Web 2.0. 3.0 and beyond by Mandy RoseFri 4 Feb 2011 13:00
Experimental Walks and Environmental Response Methods by Jackie CalderwoodFri 11 Feb 2011 13:00
Soft circuitry storytelling by Emilie GrenierFri 18 Feb 2011 13:00
Music Systems in Practice; Tom Mitchell on his collaboration with Imogen HeapFri 25 Feb 2011 13:00
Scott Fletcher on Augmented Reality Fri 1 July 2011 13:00
Stand + Stare CollectiveFri 8 July 2011 13:00
How to start a revolution in electronic musicFri 15 July 2011 13:00
Not User StudiesFri 22 July 2011 13:00
DIY Ideas for Standing Out from the Digital CrowdFri 29 July 2011 13:00
Building a DI multitouch tableFri 30 Sept 2011 13:00
Building an online global campaign communityFri 7 Oct 2011 13:00
A Conversation Between TreesFri 14 Oct 2011 13:00
Learning From Other DisciplinesFri 28 Oct 2011 13:00
Introducing SquidsoupFri 4 Nov 2011 13:00
Latest in Smart Clothes and Wearable TechnologyFri 11 Nov 2011 13:00
Mercurial Wrestler introduce Magna MysteriaFri 18 Nov 2011 13:00
Calling Cthulhu - Making a Game from a Much Loved MemeFri 6 Jan 2012 13:00
Integrating Pervasive Technologies with Cinematic and Immersive TheatreFri 13 Jan 2012 13:00
Precious Cargo - an application for Mesh MobsFri 20 Jan 2012 13:00
Mike Bennett - Bristol's PlacemakerFri 27 Jan 2012 13:00
An introduction to FEED - live multi-touch resamplingFri 3 Feb 2012 13:00
Designing with fictionFri 10 Feb 2012 13:00
Introduction to Plonk - a framework for audio software developmentFri 17 Feb 2012 13:00
The Playable City Sprint Fri 24 Feb 2012 13:00
A Social TV platform Fri 2 March 2012 13:00
Context CloudFri 9 March 2012 13:00
The Quantum WorkshopFri 16 March 2012 13:00
The Most Dangerous Game: Exposing Sixth Formers to Power ToolsFri 23 March 2012 13:00
Beyond Dance Dance RevolutionFri 30 March 2012 13:00
Ritual Perspectives on Pervasive GamingFri 13 April 2012 13:00
Building international engagement with a transmedia documentary projectFri 20 April 2012 13:00
Playful InstallationsFri 27 April 2012 13:00
Tales of the Trickster Fri 4 May 2012 13:00
UltraHapticsFri 11 May 2012 13:00
Digital HatFri 18 May 2012 13:00
Apps for the ArtsFri 25 May 2012 13:00
Into AfricaFri 1 June 2012 13:00
Accelerometer madnessFri 8 June 2012 13:00
Colour Trend VisualisationFri 15 June 2012 13:00
Programming the artsFri 22 June 2012 13:00
Visualizing Human Energy FlowFri 6 July 2012 13:00
A Balancing Act - Artists Working in the Commercial SectorFri 13 July 2012 13:00
Adventures in The SpaceFri 27 July 2012 13:00
Slingshot - the difficult second albumFri 7 Sept 2012 13:00
Tine Bech - Playful experiences for curious visitorsFri 14 Sept 2012 13:00
Introducing Juneau Projects, Timothy X Atack and MrUnderwoodFri 21 Sept 2012 13:00
Creative 3D PrintingFri 28 Sept 2012 13:00
Crowd sourcing air quality dataFri 5 Oct 2012 13:00
Citizen Space ScienceFri 12 Oct 2012 13:00
Operating Theatre to Immersive TheatreFri 19 Oct 2012 13:00
Moby Dick for a 21st Century Digital AudienceFri 26 Oct 2012 13:00
Vision-Space, a new form of illusionary spaceFri 2 Nov 2012 13:00
Lumiere DigitaleFri 9 Nov 2012 13:00
Interactive SpacesFri 16 Nov 2012 13:00
Place interfacesFri 23 Nov 2012 13:00
Augmented reality - techy quirk or the next big thing? Fri 30 Nov 2012 13:00
Bike TagFri 7 Dec 2012 13:00
Vocal MigrationsFri 14 Dec 2012 13:00
What could the "Internet of Things" mean to makers?Fri 11 Jan 13:00
Solar Wind Chime Fri 25 Jan 13:00
Esther, Pigs, and heading for The RaptureFri 1 Feb 13:00
The Stick House ProjectFri 8 Feb 13:00
Explosions, Sex and MurderFri 15 Feb 13:00
Chronotape - a tangible timelineFri 22 Feb 13:00
'Inanimate Alice' with Kate Pullinger Fri 1 March 13:00
Slingshot - a return to the gizmoFri 8 March 13:00
Of Mice and MultiscreenFri 15 March 13:00
x-OSC a wireless I/O device for creative applicationsFri 22 March 13:00
Introducing MusiiFri 5 April 13:00
TwilioFri 12 April 13:00
Experience design for located sound walksFri 19 April 13:00
The Evolution of Theatre JukeboxFri 26 April 13:00
Ken Eklund on Transmedia For ChangeTue 30 April 13:00
In Search of SoundmarksFri 3 May 13:00
Mitch Altman on Hackspaces and TechnologyFri 10 May 13:00
Endgame SyriaFri 17 May 13:00
Over to YouFri 24 May 13:00
The Nth Screen with Tim Kindberg and Charlotte CroftsFri 31 May 13:00
Interactive Print with Tom MetcalfeFri 7 June 13:00
Nello Cristianini on Media Content AnalysisFri 14 June 13:00
Visualising live data with drawing robotsFri 21 June 13:00
34 BristolsFri 28 June 13:00
Immersion PoolsFri 5 July 13:00