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Philip Tew

 

Philip Tew is a curious blend of programmer and digital artist, leveraging skills gathered from an early age and honed in industry to create artworks that play with generative processing, physical modelling, real-time interactivity, and creativity itself.

Twitter: @rugcode 

More about Philip's work: http://www.rugcode.com

Journal Entries

Journal Entries

A new idea

Tue 15 Apr, 2014

OK, we have a new idea, the new idea is the old idea but different...

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Wiping the slate clean

Wed 9 Apr, 2014

It's the start of the second sprint and we have wiped the slate clean...

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Looking at the why over the how

Tue 21 Jan, 2014

So the first half of the sprint is over! I'm struck with how things panned out. We ended up looking at the why over the how, choosing to focus on interaction and experience design rather than getting bogged down in the minutia of whether a thing is possible technically or not and 'hand cranking' (faking) the missing technical jiggery pokery. This allowed for many iterative permutations to hone invitations and desired outcomes.

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Understanding the common path

Wed 15 Jan, 2014

Most of the time on the sprint so far has been applied to thought exercises and group cohesion so I am eager to get moving on something more substantial. However I have been trying to avoid seeing the subject matter though the lens of my skill set and be as open as possible.

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The Secretary of Economic Development, UFPE (Pernambuco’s Federal University),the Gilberto Freyre Foundation, Recife’s City Council, Delta ZERO, Fundaj and CESAR (Recife Centre for Advanced Studies and Systems) (BR)