Hazel's current projects include VR and song, and a science game for children. As a writer Hazel has a unique kind of expertise: beginning with 15 years in theatre, film and radio, followed by a decade of experimentation in digital storytelling. She collaborates with digital agencies, technologists and researchers because she is driven by a very strong creative ambition to reach audiences with the 'magic' of new technology. Building robots, chat-bots and real world games, what all Hazel's ideas have in common is a strong sense of storytelling, emotional engagement and real innovation. Hazel has worked for Aardman Animations, the BBC, the smash hit zombie street-chase game 2.8 Hours Later, and has created an Alternate Reality Game for JJ Abrams' Star Trek movie. Most recently she is the focus of Channel 4's "How To Build A Robot". In this documentary Hazel is part of a team creating an AI robot that, when left alone in the street, asks people what it means to be human. The project is lead by David McGoran of Rusty Squid who brought Hazel on board because of her unique set of skills as a street theatre performer, voice artist and a writer who understands 21st century audience experiences. 


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