This programme ran from 2008-2010 at the Pervasive Media Studio. For more projects like these please visit the Studio website.

Projects 2010

  • Introduction

    Media Sandbox 2010 centred on the creation of ideas that explore rich experiences augmented by open data or mobile, wireless & sensory technologies. Life is complicated, so we set the challenge to come up with a brilliant idea that could tackle a problem, provide a service or simply offer a transformative experience.
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A new electronic musical instrument allowing players to trigger sounds through the use of sensors and smart materials.
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Can sensory data such as our heart rates be used in gaming to enhance our experience of play? How and why might this be done?
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A phone based game encouraging people to plant virtual crops in Bristol and watch as they flourish or fail depending on environmental factors.
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How can digital tools help people with restricted mobility, find the best and easiest route between two places?
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An online map presenting the correlation between council spending and quality of life metrics, revealing the good work the council does to improve Bristol’s residents’ lives.
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Can we create a system in which our voices or other sounds can be used as a control mechanism in computer games?
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How would you create a sculpture that is experienced through your sense of smell? What would the nature of that experience be?