Updates
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MeiGeist - best ARG of 2007
Thu 24 Jan, 2008
MeiGeist Alternate Reality Game, which came out of the Watershed/HP Labs artist placement scheme last year, was named as the most outstanding ARG of 2007 by players and critics
Posted by Clare Reddington
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Home Sweet Home
Mon 21 Jan, 2008
iShed has moved and taken over management of Leadworks on Anchor Square, Bristol which will be home to the Pervasive Media Studio, a partnership project between Watershed and HP Labs
Posted by Clare Reddington
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Pervasive Media commissions
Tue 23 Oct, 2007
iShed has announced Media Sandbox, a new commissioning scheme to support South West companies/organisations to research emerging possibilities in digital media.
Posted by Clare Reddington
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Dorkbot returns
Wed 17 Oct, 2007
Dorkbot returned after the summer break last night, with a new focus on workshop-led presentations.
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Sharing Knowledge
Fri 12 Oct, 2007
Over the last few weeks we have been talking to Ed Mitchell about the structure of Pervasive Media Sandbox and how we can help facilitate a collaborative community which will support participants and help them to create the most value from their involvemen
Posted by
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Smoke Signals
Mon 24 Sep, 2007
Avant garde architects Minimaforms' SMS text message public sculpture ‘Smoke Signals’ at the Offload Festival which took place in Bristol on 13 - 16 September 2007.
Posted by Clare Reddington
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Edinburgh Interactive Festival
Wed 15 Aug, 2007
iShed has just returned from the fifth Edinburgh Interactive Festival which featured key games industry speakers such as Sony, Linden Lab and BBC Vision. The emphasis (as in so many media conferences) was on social networking and user generated content - prompting me to wonder when we will stop worrying about the 'changing media landscape' and start looking over the horizon to what is coming next.
Posted by Clare Reddington
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Offload: Systems for survival
Thu 9 Aug, 2007
Watershed will host a day of pervasive media projects on 15 September as part of the Offload Festival which take place across the city on 13 - 16 September 2007.
Posted by Clare Reddington
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All in the game: CTN workshop
Wed 1 Aug, 2007
On 6 September, Creative Technology Network is holding a cross-sector seminar/workshop in Bristol to generate new ideas for products, services and collaborations: Beyond the Console: Virtual worlds, interactive experiences and gaming
Posted by Clare Reddington
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Creative collaborations, new ideas, emerging technologies and talent development

