Studio blog

MekaMon: a very Bristol robot

Posted on Fri 11 Aug 2017

MekaMon from Studio Residents Reach Robotics will soon be in the shops. We look back on their journey so far and invite you to come and play to shape the future of gaming...

News

Smart Oxford Playable City Commission Winner Announced

Posted on Wed 2 Aug 2017

The winner of the Smart Oxford Playable City Commission is Guerrilla Dance Project with their city wide interactive constellation "Star Light, Star Bright".

Lunchtime talk write-up

Experimental psychology in Cinema using Mobile Technologies

Posted on Tue 25 Jul 2017

What is attention to media, and how it can be measured with reference to theory and experiments? This talk Steve Hinda discussed how attention, immersion and engagement can be studied  within the cinema, using mobile tec...

Lunchtime talk write-up

Tactile Interfaces for Older People

Posted on Mon 10 Jul 2017

At this week’s Lunchtime Talk studio resident Annie Lywood introduced Bonnie Binary, a pioneering research into E-Textiles, exploring the potential of soft, interactive and decorative textile interfaces that enable older pe...

Thumb Wars
Studio blog

IGLAB & IGFEST the early years

Posted on Wed 5 Jul 2017

Free Ice Cream have re-launched IGLAB and now that IGLAB is back on the map it’s a great time to tell the story for those of you that missed it the first time around.

Lunchtime talk write-up

Inspiring Improvisation with Digital Games

Posted on Mon 3 Jul 2017

Alistair Aitcheson is a game developer who specialises in playful installations, custom-made game hardware, and interactive performances. Rather than seeing video games as an end in themselves, he sees his games as a springbo...

Watershed's 2017 Residencies: Why you should apply...

Posted on Wed 28 Jun 2017

Our latest call for funded Residencies is currently open. To give you an idea of what they offer, we checked in with three of our past Residency participants, to find out what they are doing now...

Lunchtime talk write-up

Ambient Presence

Posted on Mon 26 Jun 2017

Producer and musician Jay Auborn joined us to discuss and demonstrate the processes used to create the album 'Race to Zero';  a collaboration with musician John Matthias that sets out to create a unique and fractured sen...

Lunchtime talk write-up

Can You Feel What I See?

Posted on Mon 19 Jun 2017

Do we need to become fluent in sign language before we can begin to understand art created by our Deaf communities, or is there another way to appreciate their creative work?

Lunchtime talk write-up

Searching for Non Verbal Storytelling

Posted on Fri 9 Jun 2017

Borahm Kim is a media artist and a director of creative group Untitled Road. She is here on a studio residency from South Korea and hoping to develop scenarios and methods for non-verbal storytelling inspired by bringing toge...

Studio blog

It Must Have Been Dark By Then

Posted on Fri 2 Jun 2017

Before giving It Must Have Been Dark By Then a go for myself, I had heard a lot about Duncan Speakman’s commission by Ambient Literature; a two year long collaboration investigating the future of the book. During the two da...

Lunchtime talk write-up

Kaleidoscopes and Periscopes: Making Tactile Technologies for Kids

Posted on Fri 2 Jun 2017

Becca Rose is an artist, designer, and educator. In 2015 she started to explore ways to connect paper pages with sounds and animations on a tablet and has since developed an app for creating and sharing children’s stories a...