Updates
Technology Strategy Board funded art and culture -led projects
The Technology Strategy Board have funded some great projects led by arts and cultural organisations, but unfortunately they didn't have permission to publish details of the early rounds. I get asked a lot about projects that have been funded so have collected some that I know about here. Do add in any others you know about.
Extended Theatre Project (Fast Track), Watershed, Bristol Old Vic and HP Labs
The Extended Theatre Experience was funded by The Technology Strategy Board as an exploration of how technology can extend and ultimately enhance a live performance experience, like theatre or a music concert. Click here for more info.
Projecting Holograms (Feasability Study), iShed and AntiVJ
The next seismic shift in visual technologies will be to 3D. In 2009 iShed and AntiVJ (projection experts whose 3D mapping technology is already in use in exhibitions and installations across Europe), completed a Technology Strategy Board Feasibility Study Grant to produce a new working software tool-set for stereoscopic content. Click here for more info.
Unlocking markets for content delivery (Collaborative Research), Watershed, Calvium, Bristol Old Vic, Historic Royal Palaces, Bristol City Council
Two major technology trends are reshaping the creative industries: Web 2.0 has created a rapid growth of User Generated Content which is changing the way content is made and delivered and networked and context-aware channels promise to change the way content is accessed and consumed. How will the consequences of these trends be commercialised? In November 2009, Watershed began an 18 month Research and Development project to develop software and prototype pervasive media services. Click here for more info.
The Dramatic Potential Of Pervasive Media, Ralph Hoyte
Ralph’s TSB feasibility study aims to scope ways in which pervasive media can provide new dramatic platforms for explorations in the categories currently known as ‘art’, ‘literature’, ‘poetry’, ‘drama’, ‘music’ and ‘dramatic interpretation’ (eg in the heritage sector); and to set up scratch scenarios to demonstrate some of these capabilities. Click here for more info.
Mobile Social Game Engine (MSGE), SlingShot (was Simon Games)
A cross platform game management system, that integrates mobile comms (sms, email and Twitter) with GPS tracking and Facebook. SlingShot games involve real people and real places and deliver immersive, meaningful experiences. MSGE connects that experience to online social networks and conversation. This creates value for players and the organisations we work with.
Bristol Harbour: An Interactive Experience, Interactive Places
This ran from 1st-26th April 2009, when Interactive Places invited people to take an interactive stroll around Bristol Docks and become part of a story set in 1885. Read more.
New Digital Markets | ARKive and Wildscreen Trading Ltd, Nature Picture Library, VID Communications
This feasibility study will explore the challenges and potential for novel business models and technical applications to address the future management and distribution of a specific range of digital media content (video & images), with the aim of finding a fair and efficient flow of revenue across the value chain, from content suppliers to consumers/visitors to the ARKive site.
How Can Augmented Reality on a Mobile Device be Used by Historical Places to Deliver Content which Informs, Entertains, and Directs the User? | Mobile Pie
A study into how the use of Augmented Reality (AR) on mobile devices can improve the ways that public information available on existing networks can be brought to users in a useful and immediate context. In particular the study will concentrate on using 3D characters overlaid on real world real-time camera input to make users aware of historical sites and facts. It will also look into how the technology could be taken further to distribute more information, through micro-payments and allowing user generated and user shared content.
Movies on the Move, Wonky
WÖNKY has carried out R&D into the creation of location based film experiences having secured funding from the Technology Strategy Board. Read more.
The Question | Extant
The Question is a collaborative and immersive theatre project that explores haptic technology in relation to navigation, perception and knowledge. Currently in a research and development phase, which culminates in a showing in June 2010 at BAC (Battersea Arts Centre), The Question is a collaboration between Extant (the UK’s only professional performing arts company of visually impaired artists), BAC (a space for cutting-edge theatre) and the Computing Department of The Open University. Read more.