Watershed

Catch Me If You Can

Still from Catch Me if You Can production
» www.dshed.net/sites/Ella-Bissett-Johnson

In June 2004 artist Ella Bisset Johnson spent 5 days at Watershed developing a prototype of a multi player adventure game, Catch Me If You Can, which blended virtual and real worlds using mobile technology. Ella documents progress on the prototype and the highs and lows of the residency.

Jun 2004