No Time to Stand + Stare for the Theatre Jukebox

Posted on Tue 26 Mar 2013

“Imagine a Jukebox that plays stories instead of records, and allows you to choose only the chapters you want” [DShed]Two years ago, the Pervasive Media Studio met brother and sister duo, Stand + Stare Collective. Producers of interactive and immersive theatrical experiences, Lucy and Barney…


Makers Faires, Showcases + Shipping

Posted on Fri 22 Mar 2013

It’s been an exciting week in the Studio with preparations being made for two fantastic residency showcases, nu desine shipping the first of their


Of Mice and Multiscreen: Lunchtime Talk Write-Up

Posted on Fri 22 Mar 2013

On March 15 Studio Resident James Parker from Opposable Games gave a fantastic Lunchtime Talk about their recent multi-screen mobile game Clockwork Racers. Last year, Opposable Games released Clockwork Racers, an iOS racing game with a twist. The game allows players on multiple devices to compete…


nu desine Prepare to Mix up a Storm

Posted on Wed 20 Mar 2013

Three years after first stepping foot in the Pervasive Media Studio, residents nu desine have, just last week, shipped their first ever order of AlphaSphere Elites. This is a huge achievement for the small team who have worked tirelessly to bring their revolutionary musical instrument to…


Slingshot - a return to the gizmo: Lunchtime Talk Write-Up

Posted on Fri 15 Mar 2013

Pervasive Media Studio alumni SlingShot have a long-running and tumultuous love affair with technology. From the early iglabs played in the Studio with Mscapes (ask your gran), to the super-sensor-driven Tweeture, the Slingshot team have fine pedigree in playing with gadgets and gizmos. In the last…


‘Inanimate Alice’ with Kate Pullinger: Lunchtime Talk Write-Up

Posted on Fri 15 Mar 2013

On Friday 1 March Writer, creator and Professor of Creative Writing & Digital Media at Bath Spa Kate Pullinger joined us to talk about her interactive story Inanimate Alice. 'Inanimate Alice' is a multimedia, interactive narrative following the life of Alice, a developing video game designer.


The Stick House: Lunchtime Talk Write-Up

Posted on Mon 4 Mar 2013

On Friday February 22 we were treated to a Lunchtime Talk by Studio residents The Raucous Collective. They came to offer an exclusive, insiders view of their prototype piece of immersive theatre, The Stick House. First developed as part of our artist's residency programme by writer Sharon Clark and…