This programme ran from 2008-2010 at the Pervasive Media Studio. For more projects like these please visit the Studio website.

Projects 2008

  • Introduction

    In 2008 Media Sandbox awarded six catalytic investments to innovative Research and Development pilots which exploit the opportunities presented by pervasive media and wireless technologies.
mask
A system that allowed friends to leave bespoke trails of digital 'packages' around the city.
mask
An exploration of wearables as reminders of the things people do that make them happy.
mask
A site-specific collaborative team game exploring the dynamics of team play across physical and virtual worlds.
mask
Bringing the illusion of cartoons into the real world through explorations in face tracking and digital puppeteering.
mask
Etch-a-Sketch projected metres high on a building in the centre of town. PTTP enables people to control installations in public places by mobile, hand held or laptop.
mask
Researching swarm theory and game dynamics, Slingshot developed Comfort of Strangers, a street game augmented by handheld devices.