Lunchtime Talk

iLogs are not Mutual Instruments (what is an iLog anyway)?

Fri 10 Nov 2017 13:00

Experienced maker and sound artist seeks audience for practice questioning activity, short attention span useful, gsoh essential.

Andy Littledale poli

What is wrong with political polls?

Fri 3 Nov 2017 13:00

In the post-Trump, post-truth landscape, where pollsters are being criticised for inaccurately judging the mood of a population, Andy will share some thoughts on whether political polling is still important.

Micheal Jenkins & Lawrence Hoo
Lunchtime Talk

Cargo - An Introduction

Fri 27 Oct 2017 13:00

Studio residents Lawrence Hoo and Michael Jenkins will introduce new project and art installation, CARGO, looking at Bristol’s and the African diaspora’s histories and legacies.

3D printed, early prototype gripping hands by Open Bionics
Lunchtime Talk

Lunchtime talk programme: small pause

Fri 20 Oct 2017 13:00

We briefly put our lunchtime talk programme on hold to make space for the other awesome things happening in the building right now.


Making The City Playable Conference 2017

Thu 19 Oct 2017 9:30

One day programme exploring the theme of the Playable City and feature playful interventions, opportunities for networking, debate and discussion. Tickets are on sale now.

Lunchtime Talk

Whose A.I Is It Anyway?

Fri 13 Oct 2017 13:00

A discussion with some of Bristol’s leading Artificial Intelligence innovators and educators about the accelerated pace of A.I development, and how it can be made more accessible to all.

Image of child's face from Ice Road
Lunchtime Talk

In Conversation with Sharon Clark, Creative Director of Ice Road

Fri 6 Oct 2017 13:00 - Fri 6 Oct 2017 14:00

For this special lunchtime talk we are joined by Studio resident Sharon Clark from Raucous, the immersive theatre company behind last years The Stick House.

Paul O'Dowd with his drawing robot
Lunchtime Talk

Robot Native: Post-digital Futures

Fri 29 Sep 2017 13:00

Paul O'Dowd joins us to share his research and practice incorporating robotics, art and design.



Thu 28 Sep 2017 17:30 - Thu 28 Sep 2017 21:30

Iglab is a place to test and play games. Games that are played in the real world rather than via a console or screen, are social, definitely fun, and possibly absurd.

3D Spaceman projected onto Holo-gauze with an audience
Lunchtime Talk

Holo-Gauze Show and Tell

Fri 22 Sep 2017 13:00

Co-produced with Encounters Festival. Join Stuart Warren-Hill and Hugo Stanbury for a live demonstration of their innovative, 3D effect projection screen, Holo-Gauze.