Virtually Useful: Step Three - Design dimensions (what really works in VR)

Posted on Fri 29 Sep 2017

In this week's short read, Studio Managing Producer Verity McIntosh shares of some design dimensions that can create impact in virtual reality.


Virtual Reality Sessions: Lessons learnt for the cultural cinema sector

Posted on Mon 18 Sep 2017

In June 2017, Watershed presented four VR experiences in a season called Virtual Reality Sessions. This case study, by season curator Catherine Allen, sets out our approach, what we showed, and what we learnt.

Virtual Reality Sessions at Watershed – Research, methods and implementation

Posted on Mon 16 Oct 2017

Producer Vanessa Bellaar Spruijt shares a rough guide to audience experience design, research methods and technical set up when staging VR as a cultural event, based on Watershed's ‘Virtual Reality Sessions’ in June 2017

Lunchtime talk write-up

Could the internet of things support our relationships with our parents?

Posted on Thu 21 Sep 2017

This lunchtime PhD student at the CREATE lab and studio resident Bhagy shared her research ideas and questions around the ways that the Internet of Things can support relationships between adults and their parents.​

Virtually Useful: Step Two - What is VR/AR/MR/360?

Posted on Tue 19 Sep 2017

Second in a series of short reads, Studio Managing Producer Verity McIntosh attempts to demystify some virtual reality terminology.

Lunchtime talk write-up

Bringing Back the Factory

Posted on Wed 13 Sep 2017

What if the Replicator from Star Trek really existed? What if, at the touch of a button, you could have whatever object you desire? Digital fabrication technologies like 3D printing and laser cutting can't do that, but they d...

Virtually Useful: Step One - A brief history of VR

Posted on Mon 11 Sep 2017

In the first of a series of short reads, Studio Managing Producer Verity McIntosh shares a brief history of VR, and why it's a great time to be an artist working in this new(ish) medium.

Studio blog

MekaMon: a very Bristol robot

Posted on Fri 11 Aug 2017

MekaMon from Studio Residents Reach Robotics will soon be in the shops. We look back on their journey so far and invite you to come and play to shape the future of gaming...

Smart Oxford Playable City Commission Winner Announced

Posted on Wed 2 Aug 2017

The winner of the Smart Oxford Playable City Commission is Guerrilla Dance Project with their city wide interactive constellation "Star Light, Star Bright".

Lunchtime talk write-up

Experimental psychology in Cinema using Mobile Technologies

Posted on Tue 25 Jul 2017

What is attention to media, and how it can be measured with reference to theory and experiments? This talk Steve Hinda discussed how attention, immersion and engagement can be studied  within the cinema, using mobile tec...

Lunchtime talk write-up

Tactile Interfaces for Older People

Posted on Mon 10 Jul 2017

At this week’s Lunchtime Talk studio resident Annie Lywood introduced Bonnie Binary, a pioneering research into E-Textiles, exploring the potential of soft, interactive and decorative textile interfaces that enable older pe...

Thumb Wars
Studio blog

IGLAB & IGFEST the early years

Posted on Wed 5 Jul 2017

Free Ice Cream have re-launched IGLAB and now that IGLAB is back on the map it’s a great time to tell the story for those of you that missed it the first time around.