
Calvium Launch!
Posted on Thu 19 Nov 2009
Calvium has officially moved into the studio The team of 5 (Phil Stenton, Richard Hull, Jo Reid, Tom Melamed and Ben Clayton), have shed their HP Labs' cloaks and have installed themselves in the studio.
Posted on Thu 19 Nov 2009
Calvium has officially moved into the studio The team of 5 (Phil Stenton, Richard Hull, Jo Reid, Tom Melamed and Ben Clayton), have shed their HP Labs' cloaks and have installed themselves in the studio.
Posted on Tue 17 Nov 2009
Where can you stop? Would you stay there overnight? Would you feel safe or welcome…? Is there anyone out there who can help you?
Posted on Fri 13 Nov 2009
Radio in Schools, who teamed up with Nomos Media for the 2009 Media Sandbox commission AudioEnable,
Posted on Tue 10 Nov 2009
Yes, that's right: studio resident Duncan Speakman was featured in Grazia, a magazine better known for its fashion tips and celebrity gossip than its interest in public art or the latest technology. Grazia chose Duncan’s latest work as if it were the last time – a piece commissioned by…
Posted on Sat 7 Nov 2009
Posted on Fri 6 Nov 2009
This afternoon we visited Golkonda, a ruined city c.1364–1512 situated west of Hyderabad. We arrived as the sun was going down (perfect temperature) and saw this spectacular ruin in the bluish haze of an Indian twilight. Beautiful.
Posted on Fri 6 Nov 2009
Out of 80 successful applications to the Technology Strategy Board’s recent
Posted on Fri 6 Nov 2009
Shelley Page gave the opening keynote at NASSCOM animation and gaming summit with an overview of how DreamWorks operates ("there is never such a thing as can't be done, rather how can we do it and how long will it take?") and some of the opportunities and challenges they have faced setting…
Posted on Thu 5 Nov 2009
It was lovely to sit down by the pool for a quick beer with Shelley Page of DreamWorks this evening,
Posted on Thu 5 Nov 2009
Michael Conroy of Wired UK's culture section interviewed successful game designers and studio residents Simon Games about their latest pervasive game. Drom, which means road, explores the precarious life of the Romani community, the generations-old nomadic people, who find their…