Top 100 who’s shaping the digital world?

Posted on Mon 29 Mar 2010

Wired Magazine UK have published a list of one hundred people shaping the Digital World in this year's May issue. A diverse panel of 120 experts selected the most important individuals influencing and shaping the digital world.


Studio highlights - the first two years

Posted on Fri 26 Mar 2010

Our friends at Play Nicely have lovingly crafted some wallpaper for us for the Studio Reception, which details some of the highlights of the studio's first two years. Pulling out some of the key cultural, international, academic and press achievements both of the studio itself and the residents, it…


Links from Pervasive Games and Playful Experiences panel

Posted on Tue 16 Mar 2010

Phew, just finished our panel event. Will reflect later, but very pleased with how it went. You can read what some of the audience thought here. For those wanting the projects we talked about - links (pls add anymore you know of):Clare Reddington, iShed and The Pervasive Media…


SXSW panel: Pervasive Games and Playful Experiences: Rendering the Real World

Posted on Tue 16 Mar 2010

The Studio is unusually quiet today. Why? Most of the Studio community and network are currently visiting this year's South by Southwest festival which kicked off last Friday. SXSW Interactive is the world’s leading digital and interactive conference, attracting businesses from all around the…


Capturing Tweeture #1

Posted on Mon 15 Mar 2010

This year we again wanted to commission something that would become a talking point at SXSW. Something that would act as a calling card for The Umbrella Group and promote UK creativity. With support from Arts Council England, we began to throw around ideas as a group and settled on SlingShot's…


More human than human – Brain computer interfaces

Posted on Sat 13 Mar 2010

Is it possible to upload or download instructions to the brain? We are getting closer. Christie Nicholson of Scientific American started her talk on brain computer interfaces with the obligatory William Gibson and Matrix references and then went on to give a comprehensive and fascinating history of…


Zombie proof interaction technology is the technology of the future

Posted on Fri 12 Mar 2010

Why do we seek to fill our geek little hearts with glee through new technologies? Why do we want to stroke, hold, pinch and shake our shiny new gadgets? Because we believe they will bring us a better future with improved health, networks and jetpacks. Eris Stassi is not a futurologist, but she is…


My panel at SXSW - Pervasive Games and Playful Experiences

Posted on Wed 10 Mar 2010

In the summer of last year I submitted a panel idea for SXSW which went to community vote, the SXSW Advisory Boards and SXSW staff before making it through to the first batch of events to be programmed for 2010.I am really excited to be presenting at the Festival, and have been lucky enough to…