Panel at SXSW interactive: Pervasive Games and Playful Experiences

Posted on Mon 19 Oct 2009

One of the panels that I submitted (in conjunction with people from last year's Arts Council funded SXSW delegation) is now officially programmed for South by South West Interactive 2010: Pervasive Games and Playful Experiences: Rendering the Real World - The most photorealistic,…

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What can it possibly achieve?

Posted on Tue 13 Oct 2009

In a couple of weeks time I am attending C&binet (The Creativity and Business International Network), a three day conference bringing together creative businesses and leaders from around the globe.C&binet was created by the UK Government’s Department for Culture, Media and Sport as part of…


The Extended Theatre Experience

Posted on Wed 7 Oct 2009

The Extended Theatre Experience is an experiment that has been running since November 2008 exploring how technology can extend and ultimately enhance a live performance experience, like theatre or a music concert. 


The environmental footprint of digital media

Posted on Fri 25 Sep 2009

The language of ‘immaterial’, ‘weightless’ and ‘virtual’ digital media inflects discussions from business models to aesthetics, cultural analysis to democratic politics. But digital media are none of these things.


AntiVJ - Artists' Showcase and Discussion now online

Posted on Wed 23 Sep 2009

On Thursday 10th September, Studio residents AntiVJ showcased their recent projects, plus a conversation presentation between AntiVJ member Joanie Lemercier; Watershed’s Head of Programme, Mark Cosgrove; and HP Lab's Phil Stenton.


Goldsmiths' Knowledge Futures conference

Posted on Wed 23 Sep 2009

In October Pervasive Media Studio Director Clare Reddington chaired an event at Goldsmiths' Knowledge futures conference.The conference addresses how institutional frameworks create and participate in the conditions for soft knowledge transfer and supportive environments in which people and their…


Igfest Featured in Wired's Culture Section

Posted on Mon 21 Sep 2009

Wired.co.uk published a great article on igest 2009, the interesting gaming festival that had 1000 players racing through Bristol, chasing moose with their mobile phones, joining a 100-player game of Snakes and Ladders and painting the town – and each other – red.