Virtually Useful: Step Three - Design dimensions (what really works in VR)
Posted on Fri 29 Sep 2017
In this week's short read, Studio Managing Producer Verity McIntosh shares of some design dimensions that can create impact in virtual reality.
Posted on Fri 29 Sep 2017
In this week's short read, Studio Managing Producer Verity McIntosh shares of some design dimensions that can create impact in virtual reality.
Posted on Wed 27 Sep 2017
We headed over the water to Arnolfini for this special lunchtime talk co-produced with our friends at Encounters Festival. We joined Stuart Warren-Hill and Hugo Stanbury for a live demonstration of their innovative Holo-Gauze, an award-winning 3D hologram effect screen. Steve spoke about their…
Posted on Mon 25 Sep 2017
Making the City Playable 2017 takes place on 19 October in Watershed. Producer Hilary O’Shaughnessy outlines the challenges involved curating meaningful events in a world overrun by conferences.
Posted on Thu 21 Sep 2017
This lunchtime PhD student at the CREATE lab and studio resident Bhagy shared her research ideas and questions around the ways that the Internet of Things can support relationships between adults and their parents.
Posted on Tue 19 Sep 2017
Second in a series of short reads, Studio Managing Producer Verity McIntosh attempts to demystify some virtual reality terminology.
Posted on Mon 18 Sep 2017
In June 2017, Watershed presented four VR experiences in a season called Virtual Reality Sessions. This case study, by season curator Catherine Allen, sets out our approach, what we showed, and what we learnt.
Posted on Wed 13 Sep 2017
What if the Replicator from Star Trek really existed? What if, at the touch of a button, you could have whatever object you desire? Digital fabrication technologies like 3D printing and laser cutting can't do that, but they do currently offer the opportunity to make one-off and custom goods, without…
Posted on Mon 11 Sep 2017
In the first of a series of short reads, Studio Managing Producer Verity McIntosh shares a brief history of VR, and why it's a great time to be an artist working in this new(ish) medium.
Posted on Tue 15 Aug 2017
Adriene Layne is the CEO and Inventor for her company Layne & Co Communications Limited, trading as YelloButterfly Communications®. Adriene’s aim is to create a network of devices which would support individuals within our society, where their first means of communicating is not or can no…
Posted on Fri 11 Aug 2017
MekaMon from Studio Residents Reach Robotics will soon be in the shops. We look back on their journey so far and invite you to come and play to shape the future of gaming...