Lunchtime Talk: Introduction to Plonk with Martin Robinson

Posted on Thu 8 Mar 2012

The Friday Lunchtime Talk on 17th Feb was led by Martin Robinson of the Department of Computer Science and Creative Technologies at the University of the West of England came in to the Studio to give us an introduction to Plonk: the new C++ framework for audio software development that he has been…


Heartlands

Posted on Fri 2 Mar 2012

Here is a link to the video we made as part of our group project..http://vimeo.com/37769570  we staged the encounter with the Heart Cartographer, which is part of the idea for a locative game / theate piece to map the heartlands of Bristol... created with Leticia Cáceres, Angela Betzien, and Yuri…


Pervasive Media Cookbook

Posted on Wed 29 Feb 2012

The Digital Cultures Research Centre have launched the Pervasive Media Cookbook website. The Cookbook promotes the emerging field of Pervasive Media by laying out the production processes for 12 innovative experiments. It’s a Hackspace meets Jamie Oliver mash up - a mix of art and engineering,…


final day - presentation day

Posted on Fri 24 Feb 2012

So today's the day and we have frantically been pulling things together. I think one of the main things that I will take away from the project is that. THERE IS ALWAYS TIME. With this in mind I went down to test some last minute gps tracking systems that we will be using for the project we got…


DAY 4 - Developing the project

Posted on Fri 24 Feb 2012

So its thursday a day to go until the end of the project. We are getting closer to the final presentation but for the group due to postage and general complexity of the project it's the first day we have been able to get our hands on things to try out. In some ways the project is very theoretical…


The Playable City Sprint

Posted on Fri 24 Feb 2012

This week the British Council and Watershed have brought together twelve leading artists and designers from across East Asia and the UK, for a five-day sprint at Watershed’s Pervasive Media Studio around the theme of The Playable City.


Follow Me Slowly

Posted on Thu 23 Feb 2012

Don't panic. Before all else, keep a calm head and demeanor. Staying calm will allow you to continue to think clearly and to keep your energy intact. Panicking will only use up energy and cause you to lose the ability to think straight. Moreover, maintaining a calm demeanor will help to reassure…

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DAY 3 - Understanding what makes a space special*

Posted on Thu 23 Feb 2012

I am going to take alot away from the week sprint. One element for me has been centred around listening. This is both in terms of the the people who I am working with but also the people who have come to talk to us about what they do. For me personally day three had two really interesting speakers.


Three days sprinting!

Posted on Thu 23 Feb 2012

It seems like it's been a very fast 3 days - but so much has happened - in another sense, it seems longer. Our group - which is made up from Yuri Sazuki from Japan, now living in London and Leticia Caceres and Angela Betzien of the Austrialian theatre company Real TV and myself. We have been set the…


DAY 1-2 - So a playable city. What does that mean?

Posted on Tue 21 Feb 2012

DAY ONE Over the course of this week we have been tasked by Pervasive Media Studio and British Council to try and respond to what a playable city could be. How might it feel, how it could look, how could it change. To produce the response we have been split into three groups with myself being put…

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