DAY 1-2 - So a playable city. What does that mean?

Posted on Tue 21 Feb 2012

DAY ONE Over the course of this week we have been tasked by Pervasive Media Studio and British Council to try and respond to what a playable city could be. How might it feel, how it could look, how could it change. To produce the response we have been split into three groups with myself being put…

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Day 1

Posted on Tue 21 Feb 2012

I had many moments throughout the first day that really set off fireworks in my mind. I am anticipating that this expirience will have a kind of "before and after" effect on my practice, my interest in participation, in audiences and my desire for play. This opporutnity is cristalising a…

Sam Kinsley

Lunchtime Talk: Designing With Fiction

Posted on Thu 16 Feb 2012

Sam Kinsley is a Research Fellow at the Digital Cultures Research Centre, a department of UWE based in the Studio that studies attention and its economies, connected communities, play (video gaming) and pervasive and participatory media. Sam conducted his PhD research on the topic of future…


Indoor and local positioning systems survey

Posted on Thu 16 Feb 2012

Researcher and composer, Dom Schlienger would like to hear your views and experiences of local positioning systems. Dom recently joined us in the Studio to kick off his work with an open meeting exploring the possibilities and tensions in using such systems.


Lunchtime Talk: An introduction to FEED - live multi-touch resampling

Posted on Thu 9 Feb 2012

Last Friday, David Gunn, Director of inter-disciplinary creative organization Incidental visited the Studio to introduce us to FEED, the multi-touch live composition application that the group is currently developing. David told us that Incidental's projects range from hi-tech to lo-tech in…


PM Studio hosts Global Games Jam

Posted on Thu 2 Feb 2012

This past weekend the Studio played host to the Bristol arm of the Global Games Jam, which saw fifty-two people grouped into teams and challenged to create games in the space of 48 hours.

A screenshot from Call of Cthulhu: The Wasted Land

Red Wasp Design's Call of Cthulhu: The Wasted Land released today

Posted on Mon 30 Jan 2012

Independent games developers and Studio residents Red Wasp Design's role-playing video game Call of Cthulhu: The Wasted Land is available to download for iPhone and iPad from today.Inspired by the mythology behind the writings of classic horror author H.P. Lovecraft and set during World War One, the…