
Bristol Braille Technology Hardware Developments
Posted on Wed 22 Jun 2011
Bristol Braille Technology Hardware Developments
Posted on Wed 22 Jun 2011
Bristol Braille Technology Hardware Developments
Posted on Thu 16 Jun 2011
See Tom's recently published article at;http://www.horror-video-games.com/features-1048-Call_of_Cthulhu__The_Wasted_Land_with_Tomas_Rawlings.htmlPosted by RedWaspDesignLtd
Posted on Thu 16 Jun 2011
Recent article published to our blog about how Sanity works within the game.http://redwaspdesign.wordpress.com/2011/06/16/sanity-in-the-wasted-land/ Posted by RedWaspDesignLtd
Posted on Thu 16 Jun 2011
Already in week three of our micro residency. How timeflies... In week one we spent our couple of days at the studio aclimatising, meeting folks and talking through our aims and ideas for this project. Last week, with help and research from Dan, we began to pin down how we want the jukebox to look…
Posted on Tue 14 Jun 2011
Wednesday 29 June, 2011 Watershed 12:30pm, FREE Live-stream and collaborative open space discussions withNorthern Stage, NewcastleOn Wed 29 June, Watershed is partnering with Stronger Together to host a live-stream and offer the opportunity for South West-based cultural organisations to participate…
Posted on Tue 14 Jun 2011
On Thursday 9th June we held a showcase to present the findings of our two artist groups. The Guerilla Dance Project and Sharon Clark & Tom Burton were there to guide us through their research and development process.The event took place in Watershed’s Cinema 3, and the whole event is still…
Posted on Thu 9 Jun 2011
The Studio community is pleased to welcome its newest residents, Red Wasp Design Ltd., a group of games developers who answered our Call for Graduates and New Talent.Red Wasp have produced games for multiple platforms with an ethos of independence and personal creative control; involving other…
Posted on Mon 6 Jun 2011
One of our characters is video based, we are using the medium as a way to represent the past, another time or space. In particular a lead character (not wanting to give to much away) A little like fading to black and white in a film. We would like to play on the idea that you normally can't interact…
Posted on Mon 6 Jun 2011
So been looking at infra sound, and eigen frequencies. The infra sound is really more of a subliminal effect. If it genuinely works. Having read and spoken to folk I think it's a bit hit and miss as to wether this is the case. I would love to do an experiment similar to Sarah Angliss but that's for…
Posted on Mon 6 Jun 2011
I have been looking into what potentially could be a simple way for realising the idea of totems. Colour recognition. This would allow us the freedom to use any object, something which Sharon and I feel is important. We really don't want 'devices' hanging off people. They come loaded with…