Posted on Tue 31 Oct 2017
Continent-spanning love songs and making sound from the city’s light: these are the brilliant musical ideas from our latest Artists in Residence.
Posted on Mon 23 Oct 2017
Artificial intelligence or A.I, was a huge theme for this year’s Festival of Future Cites; at this week’s lunchtime talk as part of Digital Week we were lucky enough to be joined by four experts in the field to ask some o...
Posted on Mon 16 Oct 2017
Producer Vanessa Bellaar Spruijt shares a rough guide to audience experience design, research methods and technical set up when staging VR as a cultural event, based on Watershed's ‘Virtual Reality Sessions’ in June 2017
Posted on Thu 12 Oct 2017
Studio Producer Verity McIntosh and Sharon Clark Creative Director of Raucous discussed the making of immersive theatre and narrative in ‘found space’. Sharon’s latest show Ice Road utilizes the old Jacob Wells swimming...
Posted on Fri 29 Sep 2017
In this week's short read, Studio Managing Producer Verity McIntosh shares of some design dimensions that can create impact in virtual reality.
Posted on Wed 27 Sep 2017
We headed over the water to Arnolfini for this special lunchtime talk co-produced with our friends at Encounters Festival. We joined Stuart Warren-Hill and Hugo Stanbury for a live demonstration of their innovative Holo-Gauze...
Posted on Thu 21 Sep 2017
This lunchtime PhD student at the CREATE lab and studio resident Bhagy shared her research ideas and questions around the ways that the Internet of Things can support relationships between adults and their parents.
Posted on Tue 19 Sep 2017
Second in a series of short reads, Studio Managing Producer Verity McIntosh attempts to demystify some virtual reality terminology.
Posted on Mon 18 Sep 2017
In June 2017, Watershed presented four VR experiences in a season called Virtual Reality Sessions. This case study, by season curator Catherine Allen, sets out our approach, what we showed, and what we learnt.
Posted on Wed 13 Sep 2017
What if the Replicator from Star Trek really existed? What if, at the touch of a button, you could have whatever object you desire? Digital fabrication technologies like 3D printing and laser cutting can't do that, but they d...