I work primarily on indie games, but also occasionally on audio drama/podcasts, short film and community led projects.
I love playful, whimsical, gentle, ambient, natural sounds, and big, brash, janky, electronic weirdness in equal measure.
I like to work on projects that will challenge me to learn new technical skills, explore fresh sonic ideas and indulge my natural curiosity for trying to make stuff I’ve never made before!
I'm interested in branching out into more composition work for Film, TV, Theatre, VR and other interactive mediums. I'm also keen to work on finding ways to make game audio more accessible to folks from low income/working class backgrounds.
Previous clients include: Idoz Games, Idle Friday, Soundcuts, The National Trust, Bristol City Council, BCfm etc.