Tanish Raorane
Tanish Raorane is an XR research engineer and developer working with the Reality Emulator, 3DoF force-feedback haptics, spatial audio, multiplayer VR, and film scoring for creative media.
Tanish Raorane
Worked on
Playable City: Civic Futures Lab in the Reality Emulator
A MyWorld microresidency at the BDFI Reality Emulator. Two curated teams of five people will spend 15 days spread over nine weeks dreaming up an immersive experience rooted in the theme of 'Civic Futures'.
MyWorld - Strength in Places
Watershed is excited to be a partner in MyWorld, a project led by the University of Bristol that will celebrate the West of England's reputation as an international trailblazer in creative technology and screen-based media.Tanish is an XR Research Engineer, Developer, Trainer, and Composer bridging spatial computing, multimodal accessibility, and creative media. His work explores how high-fidelity tactile and auditory cues can replace visual interfaces, creating intuitive, inclusive ways to navigate complex physical and digital spaces.
Tanish's research work as an XR Haptics & Accessibility Research Engineer at the University of Bristol focused on non-visual spatial agency. He developed non-visual desktop and virtual environments for blind and vision-impaired (BVI) communities, utilizing 3DoF/6DoF force-feedback haptics and spatial audio to enable non-visual mental mapping, proprioceptive object discovery, and allocentric vs. egocentric maze navigation. He has demonstrated his work at conferences and events like Good Vibrations, Emergent Harmonics, Centre for Creative Technologies Showcase and UCL's Video Game Accessibility Symposium. His work also includes integrating these setups with a 256-speaker Wave Field Synthesis (WFS) array via OSC protocols, as well as building WebRTC and WebSocket-driven multiplayer VR architectures for Virtual Production environments.
Alongside academic research, Tanish works as a freelance XR developer and VR trainer. His portfolio spans AR training tools, VR engine simulations, markerless tracking, and physical interactive setups like the Reality Emulator for collaborative, room-scale learning.
His technical work is strongly inspired by his 10 years playing fingerstyle guitar, bringing percussive rhythm and flamenco techniques into spatial audio and interactive design. Beyond performing live, he composed and played the soundtrack for the award-winning feature film In the Mind’s Eye, which was recognized at several European Independent Film Festivals.