HAPPILEE is in fact a physical movement game built using high-accuracy indoor location tracking. Players must escort a fragile machine through an invisible maze, avoiding data hotspots whilst weaving through crowds. The more mobile devices that are nearby, the more challenging the game becomes.

Many years ago, HAPPILEE (High Aggregate Peer-to-Peer In-Location Empathy Emulator) was developed by a government think tank and optimistic machine learning laboratory for use in public spaces. The objective was to communicate the emotional state of an area by intercepting data from nearby phones and re-enacting any emotions conveyed, in real-time.

Unfortunately, nobody predicted the sheer volume of traffic that would exist today. Now HAPPILEE, broken and abandoned, exists on the brink of overload - desperately processing hundreds of emotional states at once. Will you rescue it?

Happilee is part of the Being There Project. 

http://being-there.org.uk

Being There is funded by the EPSRC under research grant as part of its IDEAS Factory Sandpits call on Digital Personhood.


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