Events

Hosted by

Sam Hill

Sam Hill

Sam is an experience designer and co-founder, with Ben Barker, of design practice PAN Studio - producing interactive experiences and creating experimental objects.
David, tinkering

David Haylock

David was Creative Technologist at Watershed from end of 2013 to spring 2019.

HAPPILEE is in fact a physical movement game built using high-accuracy indoor location tracking. Players must escort a fragile machine through an invisible maze, avoiding data hotspots whilst weaving through crowds. The more mobile devices that are nearby, the more challenging the game becomes.

Many years ago, HAPPILEE (High Aggregate Peer-to-Peer In-Location Empathy Emulator) was developed by a government think tank and optimistic machine learning laboratory for use in public spaces. The objective was to communicate the emotional state of an area by intercepting data from nearby phones and re-enacting any emotions conveyed, in real-time.

Unfortunately, nobody predicted the sheer volume of traffic that would exist today. Now HAPPILEE, broken and abandoned, exists on the brink of overload - desperately processing hundreds of emotional states at once. Will you rescue it?

Happilee is part of the Being There Project. 

http://being-there.org.uk

Being There is funded by the EPSRC under research grant as part of its IDEAS Factory Sandpits call on Digital Personhood.


Studio themes


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Upcoming Events

c/o of 3-Fold Games
Lunchtime Talk

Can games be serious?

Fri 14 Aug 13:00-14:00

Studio resident Claire Morwood & Chella Ramanan of 3-Fold Games will be introducing their recently released video game, Before I Forget - a short narrative exploration about a woman suffering from early-onset dementia.

Ocean Confessions Credit: Brian Hartley
Lunchtime Talk

Breaking theatre is more fun than making theatre

Fri 21 Aug 13:00-14:00

In this talk, studio resident and theatre director Tanuja Amarasuriya discusses her approach of making theatre by not doing it “properly” and the idea that how we tell our stories is as important as which stories we tell.

Far from paradise c/o Tessa Ratuszynska
Lunchtime Talk

Far from Paradise - Radically Re-imagining Social VR

Fri 28 Aug 13:00-14:00

Resident Tessa examines the exclusionary repercussions of designing Virtual Reality for a uniform ‘ideal user’, & explores the potential of social VR to generate new visions of public life, community & connectedness.

Past Events

If you are interested in previous events at the Studio, take a look at our events archive.