
IGLAB 1
Posted on Tue 8 Aug 2017
Free Ice Cream have re-launched IGLAB in order to give designers and audiences a place to test, play and develop new real-world games.
Posted on Tue 8 Aug 2017
Free Ice Cream have re-launched IGLAB in order to give designers and audiences a place to test, play and develop new real-world games.
Posted on Wed 2 Aug 2017
The winner of the Smart Oxford Playable City Commission is Guerilla Dance Project with their city wide interactive constellation "Star Light, Star Bright".
Posted on Tue 25 Jul 2017
What is attention to media, and how it can be measured with reference to theory and experiments? This talk Steve Hinda discussed how attention, immersion and engagement can be studied within the cinema, using mobile technologies.Five Things I Learned1. Dr Stephen J. Hinde is a researcher studying…
Posted on Fri 21 Jul 2017
A quick sharing platter from Studio Producer Verity McIntosh, reflecting on the Feeling Food lab, a day of exploring, experimenting and rapid prototyping with food, taste and mid-air touch.
Posted on Mon 10 Jul 2017
At this week’s Lunchtime Talk studio resident Annie Lywood introduced Bonnie Binary, a pioneering research into E-Textiles, exploring the potential of soft, interactive and decorative textile interfaces that enable older people to access and manage their immediate environment and memories. She…
Posted on Wed 5 Jul 2017
Free Ice Cream have re-launched IGLAB and now that IGLAB is back on the map it’s a great time to tell the story for those of you that missed it the first time around.
Posted on Wed 5 Jul 2017
What might we eat in the future, and how will we produce it? A brief summary of my research so far.
Posted on Tue 4 Jul 2017
A brief reflection on the first three visits to PMS and how my residency is developing
Posted on Mon 3 Jul 2017
Alistair Aitcheson is a game developer who specialises in playful installations, custom-made game hardware, and interactive performances. Rather than seeing video games as an end in themselves, he sees his games as a springboard for human interaction, encouraging players to bend rules and make each…
Posted on Fri 30 Jun 2017
Original sin: Science Fiction tropes are up-ended in this Margaret Atwood-like Young Adult story, inventively told through instant messaging.