
Virtually Useful: Step Two - What is VR/AR/MR/360?
Posted on Tue 19 Sep 2017
Second in a series of short reads, Studio Managing Producer Verity McIntosh attempts to demystify some virtual reality terminology.
Posted on Tue 19 Sep 2017
Second in a series of short reads, Studio Managing Producer Verity McIntosh attempts to demystify some virtual reality terminology.
Posted on Mon 18 Sep 2017
In June 2017, Watershed presented four VR experiences in a season called Virtual Reality Sessions. This case study, by season curator Catherine Allen, sets out our approach, what we showed, and what we learnt.
Posted on Wed 13 Sep 2017
What if the Replicator from Star Trek really existed? What if, at the touch of a button, you could have whatever object you desire? Digital fabrication technologies like 3D printing and laser cutting can't do that, but they do currently offer the opportunity to make one-off and custom goods, without…
Posted on Mon 11 Sep 2017
In the first of a series of short reads, Studio Managing Producer Verity McIntosh shares a brief history of VR, and why it's a great time to be an artist working in this new(ish) medium.
Posted on Tue 15 Aug 2017
Adriene Layne is the CEO and Inventor for her company Layne & Co Communications Limited, trading as YelloButterfly Communications®. Adriene’s aim is to create a network of devices which would support individuals within our society, where their first means of communicating is not or can no…
Posted on Fri 11 Aug 2017
MekaMon from Studio Residents Reach Robotics will soon be in the shops. We look back on their journey so far and invite you to come and play to shape the future of gaming...
Posted on Thu 10 Aug 2017
IGLAB is back! After a few years on pause, the Studio's infamous and much loved 'Interesting Games Lab' returned with a vengeance on 25 July 2017.
Posted on Tue 8 Aug 2017
Free Ice Cream have re-launched IGLAB in order to give designers and audiences a place to test, play and develop new real-world games.
Posted on Wed 2 Aug 2017
The winner of the Smart Oxford Playable City Commission is Guerilla Dance Project with their city wide interactive constellation "Star Light, Star Bright".
Posted on Tue 25 Jul 2017
What is attention to media, and how it can be measured with reference to theory and experiments? This talk Steve Hinda discussed how attention, immersion and engagement can be studied within the cinema, using mobile technologies.Five Things I Learned1. Dr Stephen J. Hinde is a researcher studying…