I make things and I study things. I study how people make and use things. And that means looking at the intersections of individuality, mass standards, and new production technologies. I'm interested in the place of the user in the production process, and how individuals take control of the goods they use. Supporting those interests, I do research which combines theoretical and historical work with hands-on, user-centred interviews, testing, and workshops. Those methods are coloured by my educational background: a BFA (2009) in design from Concordia University (Montreal), and an MI (2011) and PhD (2016) in information from the University of Toronto, where I was a member of the Critical Making Lab and the Semaphore Research Cluster on Mobile and Pervasise Computing. I was a founding editor of Libre Graphics magazine (2010-2015) and am an active advocate for Free/Libre and Open Source Software in art and design.