My practice explores the spaces between art and science, craft and technology, glass and light, material process and lived experience.
After more than two decades working in digital VFX, I shifted my focus toward glass and light as a way to escape the precision and predictability of a screen-based world and to reconnect with the tangible, sensory realities of making. The digital realm, while endlessly flexible, is inherently removed from us. Its materials are intangible, its outcomes predetermined, its space is virtual or a flat plane. I wanted to return to the immediacy of physical experience - the intense heat of molten glass, the movement of breath, the force of gravity, and the indeterminate beauty of light passing through glass. 

This move toward material practice was driven by a desire to engage directly with ‘real’ phenomena,  complexity, unpredictability, living chaos, where process and matter collaborate to shape meaning.

I make immersive installations and interactive objects. With the support of Pervasive Media Studios, I'm looking into ways to bring the digital and the material parts of my creative life into active dialogue. I'm investigating responsive technologies in order to merge physical and digital systems to deepen audience participation and to reveal the unseen relationships between people, materials, and environments.