Julia is a Creative Technologist with a background in Immersive Technologies and a passion for merging virtual and physical worlds to create experiences that spark wonder and awe. 
She is currently working on a BDFI Seedcorn funded project exploring "Audience-Centric VR", and she is especially interested in Accessibility and Inclusion in XR, and in creating immersive, interactive, Multi-Sensory XR experiences.

Her education includes a MEng in Mathematical Computation and a MA in Virtual and Extended Realities. Her Master’s project "Cognition" (co-developed with Eirini) explores how immersion and the feeling of presence are affected when adding a physical set into a VR experience. Julia introduced playful, tactile elements into Cognition’s narrative, such as interactive miniature doors that could be physically opened to help virtual characters move around the space.

As a C# Engineer at Ultraleap, Julia contributed to their Unity Plugin, containing hand-tracking implementations and example content, and implemented demo experiences to showcase best practices for hand-tracking in XR. 
She also contributed to the award-winning VR narrative experience "Goliath" by Anagram, as a Junior Unity Developer, focussing on Asset Integration, Vetting and QA.

Julia's past projects include:

  • Cognition: A Virtual Reality experience combined with a tactile, kinematic set.
  • MR Owltraleap: A virtual pet owl in Mixed Reality, including a real egg and cardboard box (= incubator).
  • Dino Dig: An educational archeology experience in Mixed Reality, where your living room wall turns into a haptic excavation site.
  • Zesty: An AI lemonade expert that playfully assesses lemons, built as part of PM Studio’s MakeShift Camp.
  • And a bunch more :)

Studio themes