Simon Evans
Karno
Artist and entrepreneur working with game forms to create participatory and transformative experiences. Founder of Karno, the immersive entertainment company.

Simon Evans - Wolves
Worked on

The Tweeture
A social creature, a monster/ robot keen to make friends. This soft, lovable robot is carried around to meet people, lively and hungry for social and digital interaction.I recently founded Karno to develop and deliver extraordinary entertainment experiences. The vision is to create immersive products in which people have fun but also through which they self-realise; a bit like running a marathon, or climbing a mountain, not necessarily winning or getting to the top but, you know, experiencing limits.
I use games to transform players’ perception of their world through imaginative engagement with the themes of the work, generally using audacious propositions to grab people’s attention. I’m really interested in how our needs as social beings, our experience of physical reality and of ideology combine to create our sense of self. I have made games about social breakdown caused by a pandemic, the demands of caring for an unruly infant, and the lost ecologies and possible rewilding of our ‘natural’ environment.
I was a founding resident of the Pervasive Media Studio and am proud to continue to be associated with it.