Always steal from the best: DreamWorks keynote at NASSCOM

Posted on Fri 6 Nov 2009

Shelley Page gave the opening keynote at NASSCOM animation and gaming summit with an overview of how DreamWorks operates ("there is never such a thing as can't be done, rather how can we do it and how long will it take?") and some of the opportunities and challenges they have faced setting…


Simon's Drom Game Featured in Wired Magazine

Posted on Thu 5 Nov 2009

Michael Conroy of Wired UK's culture section interviewed successful game designers and studio residents Simon Games about their latest pervasive game. Drom, which means road, explores the precarious life of the Romani community, the generations-old nomadic people, who find their…


Rhythm and Hues, Hyderabad

Posted on Thu 5 Nov 2009

Oscar winning Visual Effects company Rhythm and Hues (founded in LA in 1987) set up in Mumbai seven years ago to create the first quality animation/VX studio that could cover the entire production process.


A trip to paradise

Posted on Thu 5 Nov 2009

Last night we went to Paradise in Hyderabad. Described by Aneesh as something he had waited his whole life to do, this place is world famous for its Biryani. And it was pretty nice rice. Beautifully layered, moist and tasty. Worth a drive of over an hour? Am not sure myself, but totally worth it to…


Guerilla caravanning game Drom is now live!

Posted on Wed 4 Nov 2009

Studio Residents Simon Games' new game Drom is now live! Latest update from Simon Games:We have stuck a GPS tracker in a caravan and we are just setting off to London. The object of the game is to find us a place to spend the night in our caravan as close to the Soho Theatre in London as possible.


as if it were the last time

Posted on Tue 3 Nov 2009

Imagine walking through a film, but it is happening on the streets you walk down everyday. Studio resident Duncan Speakman's 'as if it were the last time' invites you to take part in a unique subtlemob experience.