Constance Fleuriot is an artist/writer/researcher/gamemaker. She offers pretty digital creative labs to support people to develop their games and apps ideas, with a positive, fun and purposeful agile approach that is proven to work for clients of all types and ages. Her creative labs have developed over two decades of worked in interactive screen-based narrative and creative technology R&D, working with individuals and organisations to bring their ideas to life. 

In her personal projects Constance likes to explore and challenge people's assumptions and show how designer biases become embedded in games, software and other technologies. She wants her games and storyworlds to be quietly subversive. Her intergenerational, non-violent, co-operative game Wonzie World was seed-funded by UKGames Fund in 2019 and is available to buy on itch

Constance was a founding member of the Pervasive Media Studio, working with Phil Stenton to set it to carry on some of the ideals of Mobile Bristol. She worked on an AHRC funded Knowledge Transfer Fellowship investigating the language, aesthetics and value of pervasive media with Professor Jon Dovey of UWE's Digital Cultures Research Centre. Their project aimed to capture the emerging practices of the collaborators in the Pervasive Media Studio network and culminated in spring 2012 with the Pervasive Media Cookbook, an online resource to help people get started with their own project ideas. 
 
A long time ago, back in the early days of handheld devices and clunky gps units, before wireless networks were everywhere in Bristol, Constance finished her PhD, worked at HPlabs and then as a Research Associate at Bristol University. She became a principal investigator on the Mobile Bristol Project investigating the social impact of emerging pervasive and mobile technologies. Amongst other things she worked on the development of the Futurelab createascape website, a comprehensive and award-winning resource for pupils and teachers on how to use HPlabs mscape software in an educational setting, and was Professional Advisor to the TOTeM project, a £1.39 million EPSRC funded research project (Universities of Edinburgh & Brunel) to explore social memory in the Internet of Things.

With skills in user research, locative/pervasive media design and having worked with a variety of user communities, Constance still prefers projects that encourage people to move from consuming tech/games to being creative producers themselves. She co-founded Grrrl Games to encourage and support women to get involved in making indie games and developed and led GrrrlsIntoGames, a week-long creative lab for teenage girls introducing them to working in games dev.

She was a Fellow of the Royal Society of Arts but is now a member of Bristol Games Hub.


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