Media Sandbox 2010: Biofeedback In Gaming

How can emergent biofeedback sensor technologies like heart rate monitors, be integrated into videogames and how can this enhance a gaming experience?The videogames industry has broadened its consumer base in recent years.

For their Media Sandbox 2010 commission, Remode created Sky Cycle, a proof-of-concept demo that allowed players to gain power-ups and other bonuses, as their heart rate increased through exercise or excitement, ultimately enhancing their experience of play.

Further information at Media Sandbox archive website

Posted on Wed 19 Jan 2011.


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