As a writer Hazel has a unique kind of expertise: beginning with 15 years in theatre, film and radio, followed by a decade of experimentation in digital storytelling. She collaborates with digital agencies, technologists and researchers because she is driven by a very strong creative ambition to reach audiences and an addiction to the 'magic' of new technology. What all Hazel's ideas have in common is a strong sense of storytelling, emotional engagement and real innovation. Hazel has worked for Aardman Animations, and created an Alternate Reality Game for JJ Abrams' Star Trek.

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