IdeasMart was an exploration of what makes a meaningful, engaging web experience that happened over four weeks in 2004.
Complete artist Dane’s online test and find your perfect partner. LoveMatch was the result of the fifth Clark Digital Bursary.
A digital jukebox tested in Watershed that invited customers to vote for their choice of music to be played.
Susannah Silver, recipient of the 4th Clark Bursary, presents excerpts from her dreamy two screen video installation exploring time.
A networked sound game trialled at Watershed to promote social interaction and test acceptability of new technologies in social spaces.
Ghosts is a digital sculpture that preserves forever the transitory fragments of digital conversations.
This playful online artwork by Joe Magee toys with the idea of interaction and corruption.
A web project from 2002 in which young people offered personal, creative responses to the sustainable development of our planet.
Duncan Speakman, recipient of the 4th Clark Bursary, presents his ideas exploring human communication through digital systems.
A short film and installation by artist Ana Bilankov as a result of a residency project at Watershed in 2002.
An Art and ICT collaborative web project from 2000 showcasing the art work of children from one secondary, one junior, one infant and five primary schools in South Bristol.
In 2000, children from Bristol schools created twelve pieces of web art based on the Twelve Days of Christmas song.
Artist Simon Poulter created Afterworld, a series of six works investigating online and offline culture, for the Clark/DA2 Bursary.
A moving image work by artist Philip Walker exploring his relationship with the imaginary physical space of the television screen.
Mongrel were awarded the 1999 Clark Digital Bursary to explore the social geographies of two cities using their own software.
A gallery installation at Watershed in 1999 projecting time-lapsed views from in and around Watershed into a 3D space.
A multimedia installation and website from 1998 exploring peoples’ experiences of and emotional responses to flying.
Include is an enchanting collection of images made by young people excluded from mainstream education using light and a camera.